Number 102: Star Seraph Sentry
LIGHT

Number 102: Star Seraph Sentry

  • Archetype:
  • Star Seraph

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 4651




3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.




 
 
AI Power Analysis
Board Breaker / NegationConfidence: Medium
66± 5/ 100
Power Score
Intrinsic 64
Deck 64

Number 102: Star Seraph Sentry — Power Evaluation

Final Score: 66 ± 5 · Confidence: Medium

  • Intrinsic: 64 · Deck: 64 · Meta: provisional
  • Primary role: Board Breaker / Negation · Secondary: Removal, Material Body

Why it scores here

Number 102: Star Seraph Sentry scores as a solid go-second control staple, not a combo engine. Its strength lies in broad splashability across 49 distinct LIGHT archetypes and natural fit in Level 4 decks, where it runs efficiently at 1 copy per deck. The card provides hard negation and ATK reduction for disruption, but generates no card advantage and appears in combos only as an end-board result, not a driver. While 2500 ATK does not earn points here, its role in 75.5% of control/go-second decks and destruction-protection utility make it a reliable inclusion rather than a format-defining power card.

Axis scores

Axis Score Evidence
Accessibility 65 Requires 3 Level 4 LIGHT monsters, but appears in 49 distinct archetypes with core homes at 100% inclusion in Star Seraph and 81.8% in Galaxy Tachyon (verified: deck and usage statistics)
Combo & Conversion 25 Appears in 100% of combo sample (3 combos) but 0% as starter/material and only 33.3% as payoff/end-board piece, with average power index 60, showing it results from lines rather than drives them (observed: combo role distribution)
Resource Economy 45 Costs 1 Xyz Material per use (max 3 activations) with no card advantage generation or refuel mechanism, creating roughly even resource trade (verified: text effect, inferred: no GY recursion)
Effect & Interaction 68 Negates opponent effects and halves ATK, providing hard disruption, limited to once-per-turn and face-up monsters only (verified: text constraints)
Material Utility 70 Level 4 LIGHT Fairy body with 2500 ATK functions as clean generic material even when effects negated, fitting naturally into Xyz strategies (inferred: type/level/attribute)
Resilience & Flexibility 55 Destruction protection converts materials to damage reduction but lacks recovery if depleted and remains vulnerable to effect negation (verified: text, inferred: no recursion available)
Deck-Building Efficiency 78 Runs 1 copy typically (avg 1.02) with no text locks or brick risk, working as natural slot-in for LIGHT Level 4 decks (verified: deck statistics)

Calculation

Weight profile: 1.0 × Board Breaker / Negation (Going-second control role). Intrinsic ≈ 64, Deck ≈ 64, Meta = provisional. Modifiers: Broad archetype splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks and thin combos present, formula selected)

Strengths

  • Provides hard negation to disrupt opponent effects and board development
  • Broadly splashable across 49 distinct archetypes with natural Level 4 LIGHT fit
  • Clean 2500 ATK Level 4 LIGHT Fairy body with solid material utility
  • Destruction protection offers defensive utility and battle damage reduction
  • Efficient 1-copy inclusion with no brick or garnet risk
  • Consistent staple status in control/go-second strategies (75.5% of sample)

Weaknesses

  • Does not generate card advantage or resources on its own
  • Requires 3 Level 4 LIGHT materials, limiting accessibility in non-LIGHT decks
  • Once-per-turn effect limits disruption redundancy
  • Only targets face-up monsters, missing face-down threats
  • Effect-dependent—becomes just 2500 ATK body if effects negated
  • Not a format-defining card (no top-100 ranking present)
  • Does not drive combo lines, appearing only as end-board result

Counters / choke points

  • Effect negation via hand traps or field effects
  • Targeting immunity on opponent monsters prevents negation resolution
  • Xyz-blocking effects like Dimensional Barrier
  • Going-first combo lockdowns that neutralize go-second positioning
  • Removal or bounce before activation
  • Deck-out strategies exploiting lack of material recursion

Best use

Go-second control disruption piece providing negation and ATK reduction. Decks: Exosister (19%), Galaxy Photon (9.2%), Ryzeal (7.2%), Mitsurugi (5.8%), Constellar (5.8%), Galaxy Tachyon (5.2%), Tachyon (5.2%). Suggested copies: 1.

Evidence & gaps

  • Verified: Xyz Monster requiring 3 Level 4 LIGHT monsters; Once-per-turn negation of opponent effects and ATK halving; Destruction protection by detaching all materials converts to half battle damage; 100% deck inclusion in 400-deck sample; 2500 ATK / 2000 DEF stats; LIGHT attribute, Fairy race, Rank 4
  • Observed: 100% appearance in combo sample (3/3 combos) but only as end-board piece; Average power index of 60 in combos where present; 75.5% of decks use control/go-second gameplay (gameplay type 7); 98.5% co-deck with Seventh Tachyon (archetype synergy); 1.02 copies per deck on average (verified universal single inclusion); 100% inclusion rate in Star Seraph archetype per usage statistics; 81.8% inclusion rate in Galaxy Tachyon per usage statistics
  • Inferred: Acts as disruption piece in go-second control strategies based on deck gameplay distribution; Destruction protection extends board longevity when threatened by removal; Level 4 LIGHT material utility enables additional Xyz strategies; No severe brick risk as a Rank 4 consequence piece rather than starter; Negation is primary disruption tool; ATK halving is supplementary
  • Data gaps: Combo sample is small (3 combos total), limiting confidence in comprehensive role verification No banlist information provided; assumed unlimited 3-copy legality No turn-order data (turn-1 vs turn-2 summoning frequency not tracked) Guide evidence mostly descriptive; specific strategic rationales not detailed Not present in top-100 format rankings (limiting meta-dominance verification) Cross-format legality treated identically (TCG/OCG/MasterDuel/DuelLinks) without differentiation











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